Also, I've got sand here, which is awesome. The second level of my fortress consists solely of soil underground, and is thus the place where my food stockpiles and underground farming are located. I also have floodgates I can open to fill my channel with water, but unfortunately it doesn't quite work as planned - the water dries out before it fills the channel with decent amounts of water, so I just stick with the channels for now. Basically, I've got the entrance surrounded by a half-circle channel, with the ramps removed so the only way to my fortress is across a bridge, with military areas (barracks, archery range, stockpiles of armor, weapons and ammo with a craftsdwarf's workshop for more ammo, and some floodgates blocking water channeled from the river, which I can release to drown invaders that make it across my bridge. I'm actually pretty proud of this design, mostly because it is my first to make effective use of z-levels. Finding out what looks like what is similar to learning the controls - intimidating, but not actually all that bad.ĮDIT2: I don't have screenshots or the game available right now. Still, I've found a vein of bitominous coal, so I'll get by for a while.ĮDIT: In my opinion, any tileset would look wonky for this game. Sadly, even though there were igneous extrusive stones listed in the embark screen, I haven't found magma and my lowest explored layer seems to contain exclusively contain gneiss and dolomite. Four legendary dwarves - my two starting miners, my starting mason, and a child bone carver. My current fortress (playing on my laptop, framerate is pretty bad at times since the CPU sometimes slows down because of overheating) is now at 73 population I've got a Dungeon Master and a Hoardmaster (>200000 dwarfbucks of wealth), and a Mayor and a Captain of the Guard obviously. In fact I've found that once you do get over the control learning curve, getting a decent fortress going is easy, if you have any wood and stone available. The real time-consuming part is constantly regenerating the world so you finally get a location with magma, different biomes including one with sand and one with a sedimentary layer, with woodlands, but without an aquifer, and still small enough that your framerate doesn't get raped. Generating the world now seems to be a matter of three minutes (I was really surprised, because the first version I tried took a lot more than that). Do you see chances or do I have to write the guy off? I would not like to lose my only freshly acquired weaver, but how can I make cloth in a few months' time? I think I have cloth plants ready, but planting them and making the cloth out of them (provided I can figure out how) is time-consuming, especially since the only skill needed for that procedure I have is the grower, and if I need a thresher or even weaver I have to use dabblers. Now I'm currently stuck because I have a secretive mood weaver hungering for leather and cloth, and I can't find the cloth I've bought from the elves - apparently one of the kobold fuckers stole it. What I find hard is sticking with the game after the first immigrant wave, generally because my first fortresses were apparently quite popular amongst soap makers. I have now reached the point in the learning curve where the godly amounts of fun and sadly lost (NOT wasted) time is starting. It was not until I read through the story of Boatmurdered that I finally managed to stick with it. When I first discovered Dwarf Fortress (available at ) months ago I knew that there was an awesome game somewhere, but didn't have the patience to learn it. I know I'm kind of late in jumping on the bandwagon, but holy crap is it an awesome bandwagon!
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